Applied Hazards/Labs
This page will follow my coursework at UW- Eau Claire related to hazards and mitigation.
Using Gaming to asses hazard risk and mitigation strategies
The first lab focuses on mitigation strategies to reduce the impacts of disaster and does so with a game. This game is located at http://www.stopdisastersgame.org/en/home.htmlThis website is put on by the ISDR, which is the International Strategy for Disaster Reduction. The ISDR is all about reducing the impact of disasters triggered by natural hazards. They promote ideas to make dealing with disaster easier by moving new legislation and educating the public. A great way to educate a younger generation is with a platform they are pretty familiar with.
Their computer game gives you a small, medium, or large sized community. Your job is to build the communities defenses up through ways such as added construction, education, and other development strategies. There are scenarios for hurricanes, floods, wildfires, tsunamis and earthquakes. My first play through was a tsunami and pictures are below.
Then I played a second time, where I purposefully tried to wipe out the population. It was pretty easy to do. All of the houses were built on the coast to catch the beautiful ocean scenery. Unfortunately, I didn't have the time or money to build communication towers so the wave struck without any warning. The results are below.
Before After
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Wouldn't surprise me. After that, I tried out two different disasters: Wildfires and Hurricanes. I picked wildfire because, being a volunteer firefighter, I like to think I know fire prevention strategies for a town. My strategy was to localize all new construction near the water. That way, if there ever was a fire to break out in the community, the water source would be close and abundant. For existing construction, I made sure there were prescribed fires to clear up dead and dry fuels.
I then picked the hurricane scenario thinking it could give me more context of Typhoon Haiyan. The scenarios are short, and prevention methods in the game are so vague. With the options I had, I made sure everything near the coast was anchored down and made sure everyone was educated on evacuation methods. On top of that, I made sure the communication and warning systems were optimized.
The image to the left, shows how construction was spread out across the island. The mission report shows the impact of the simulated hurricane.
Although this seems like a game for children, there is some useful lessons in it. Give it a try!
Mapping Hazard in ArcGIS
Below is a map generated using ESRI data in ArcMap 10.2. This exemplifies the behavioural paradigm of environmental hazards because advances in mapping software make hazards known throughout the population, thus improving our overall understanding of hazard locations. The map shows quaternary linear and areal faults in the United States. To make this more of a complexity based paradigm, I might want to incorporate data showing movement along strike/slip faults and the economic cost that migration might bring.Earthquakes
The following describes the use of ArcMap to assess risk of earthquakes using various data sets.Volcanoes
This map, generated in ArcMap 10.2 shows top 5 countries prone to volcanic eruptions.Lahars
Lahars are volcano-related mudflows that can be fast and destructive. We will take a look at a lahars path in 3D using ESRI ArcScene. The first image below might not make immediate sense...Mount St. Helens
Below is a map created in ArcGIS 10.2 and shows two rasters of Mount St. Helens before and after its eruption.After adding a few more data layers, we can look where the explosion caused loss and gain of land. The left image shows volumes lost in different parts of the volcano. We compare these images with the above rasters to get a better understanding of how the explosion changed Mount St. Helens topography.
Mass Movement Events
The above map shows terrain and areas that may be susceptible to mass movement events. Below is a map showing potential slope failure of a mountainous terrain in Forest Falls, California. Lighter areas have a higher slope while dark areas are less sloped.


















